
Outstanding achievement in animation: Ori and the Blind Forest. Outstanding technical achievement: The Witcher 3: Wild Hunt. Outstanding achievement in story: The Witcher 3: Wild Hunt. Outstanding achievement in sound design: Star Wars Battlefront. Outstanding achievement in original music composition: Ori and the Blind Forest. Outstanding achievement in character: Lara Croft (Rise of the Tomb Raider). Mobile game of the year: Fallout Shelter. Family game of the year: Super Mario Maker. Fighting game of the year: Mortal Kombat X. Action game of the year: Star Wars Battlefront. Here’s the full list of winners from the DICE Awards, where it just gets even weirder: Look, Fallout 4 isn’t a bad game, but GOTY material? Pull the other one mate. That’s the equivalent of me being recognised by the Guinness World Record organisation as the tallest man alive. Fallout 4 romped home with awards for RPG, MMO and game direction of the year as well. Somehow, Fallout 4 managed to win top honours, a move that is usually bookended by one of my inbred cousins yelling “DEY WUZ ROBBED!”.
The Witcher 3: Wild Hunt, Ori and the Blind Forest, Rise of the Tomb Raider and Bloodborne.
This year, the awards included some stiff competition in the game of the year category. Take for instance the annual DICE awards, a prize-giving gala that industry developers and publishers usually flock to for some reason, sometimes ignoring a chance to get their hands on one of our magnificent golden cocks. Even though the annual Lazygamer Awards are regarded internationally as the only awards that actually matter, that hasn’t stopped other organisations from cashing in on our completely original idea to hand out prestigious honours to those video games who deserve them.